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        <title>Firmament</title>
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        <title>character_creation</title>
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        <description>Character Creation

Step 1: Name

The first thing you need to do is choose a name for your character. See the style guide for some tips on choosing a name that fits with the setting.

Step 2: Standing

Next, choose a Standing. This represents your position within the Royalty of Esharia and, as well as informing characterisation, gives you some ideas of what sort of resources you could draw upon. (e.g. A General would have access to a lot of military support, whereas a Courtier would be able to h…</description>
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        <dc:date>2018-05-22T16:09:19+00:00</dc:date>
        <title>characters</title>
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        <description>Character Biographies

Retired Characters</description>
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        <dc:date>2018-04-13T19:16:45+00:00</dc:date>
        <title>client_states</title>
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        <description>The Client States of Esharia

Unlike the many petty kingdoms in contact with Esharia there are also many Client States that officially became part of the empire in 333 AFM. Originally settled by the people of Hashat their culture is similar to that of the Esharians, although a few temporarily broke free and gained independence in the past, thereby establishing their own unique identities. Some of the more noteworthy ones are listed below.</description>
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        <title>contents</title>
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        <description>Start

Introduction

Where And When

Eternity

News

Characters

NPCs


Style Guide

Equality And Themes

----------

Setting

Overview

History | World Map


Esharia

Culture

Politics

Religion

Military

The Magical Arts


The Breach


Regions

Hashat

The Heights

The Wetlands

The Plains

Client States


The World

The Empire of Orrium

The Qeltan Sea

Petty Kingdoms


----------

System

Character Creation

	*  Skills
	*  Quirks
	*  Example Characters

----------

Playing The Game

Turnshe…</description>
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        <description>Culture

The Present Era

Innovation is in the air. New technologies appear every day, the magical arts are flourishing, and the court tongues have never been more silver. The past is being re-examined and - if necessary - discarded in favour of the new. It was recently discovered that the heart pumps the blood around the body. Talented young playwrights are taking to the stage with bright, bombastic comedies and debauched, revengeful tragedies alike. Priests perform their sermons on street corn…</description>
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        <title>equality_and_themes</title>
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        <description>Equality and Themes

All games run by the Oxford University Role-Playing Games Society are subject to the Conduct and Acceptable Themes Policy which can be found on the OURPGSoc website. It is expected that all GMs and players will be familiar with this policy when playing Firmament.

Firmament is a game which, while having dark moments, is intended to be bright and heroic. So while a number of the topics listed below as will/may occur, they will not be the major focus for the game, and will unl…</description>
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        <title>eternity</title>
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        <description>Eternity

The Immediate Future

Character Eternities

World Eternities

Out of Character Area

Fic and Other</description>
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        <description>Example Characters

What should I play?

Whatever you want!

No but seriously, there's a broad range of play styles available. Generally speaking, PCs are people of importance within Esharia (that's how they get invites to palace!). What exactly makes you important can vary dramatically.</description>
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        <description>Example Turnsheet

Summary

	*  Action 1 Use orphans to infiltrate the thieves guild
	*  Action 2 Weaselling out of a duel
	*  Action 3 Wining and dining the Ikossian Ambassador

----------

Action 1

Aim

I want to take the orphans I developed last turn and have them infiltrate the Red Flag pirate fleet.</description>
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        <description>The Heights

It's not an easy place to live, but if you play your cards right, it can be a rewarding one. Be safe, be prepared, have friends you can rely on, and you can make a fortune. And though the people there might not seem that friendly to outsiders, there's a sense of community it's hard to find elsewhere. Well, there has to be – between the wolves, the blizzards, the pyroclasms, people have got to look out for one another.</description>
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        <title>history</title>
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        <description>History

Overview

While there have been peoples living in the Esharian Peninsula, and the surrounding lands, for thousands of years, recorded history is understood to begin with the rise of a coastal city at the peninsula's tip. Known as Hashat, this city and its inhabitants would come to dominate first their neighbours, before the entire known world around the</description>
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        <description>Intro to the Wiki System

For those of you who are new to OURPGsoc Society Games, this page is here to serve as a primer to the wikis and how we are using them for the game.

As always, if you have any questions regarding any of this, don't hesitate to email the</description>
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        <description>Matchlock is a firing mechanism that is simple to produce, but complex to use and doesn’t work in damp conditions</description>
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        <dc:date>2018-04-11T22:30:34+00:00</dc:date>
        <title>new_to_roleplaying</title>
        <link>http://firmament.chaosdeathfish.com/new_to_roleplaying?rev=1523485834&amp;do=diff</link>
        <description>Introduction

Hello, and welcome to the website for Firmament, the Trinity term 2018 Oxford University Roleplaying Games Society. If you've never played any sort of roleplaying game before, then this is the place to start. We'll get you caught up to speed in no time. If you're a seasoned roleplayer, you already know what to do, but feel free to check out the quick guide to sections of the site at the bottom of this page.</description>
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        <dc:date>2018-04-11T22:48:00+00:00</dc:date>
        <title>news</title>
        <link>http://firmament.chaosdeathfish.com/news?rev=1523486880&amp;do=diff</link>
        <description>News

	*  Turn 1 News
	*  Turn 2 News
	*  Turn 3 News
	*  Turn 4 News
	*  Turn 5 News
	*  Turn 6 News</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-06-02T12:51:30+00:00</dc:date>
        <title>npcs</title>
        <link>http://firmament.chaosdeathfish.com/npcs?rev=1527943890&amp;do=diff</link>
        <description>NPCs

This page exists to give you an idea of who each GM is, and which NPCs they've played. If you're not sure which GM you need to contact, just email the GM Team generally.

Jasper Rose
 Name  Description  Pronoun  Costume  Queen Ciara Halmid  Queen of Esharia</description>
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        <dc:date>2018-04-11T22:32:28+00:00</dc:date>
        <title>overview</title>
        <link>http://firmament.chaosdeathfish.com/overview?rev=1523485948&amp;do=diff</link>
        <description>Overview

This page is designed to be a brief overview and point of reference for the setting of Firmament. It should hopefully be sufficient to get you up to speed about the broad strokes of elements within the game. It will serve well as a quick reference sheet, but for more detail and flavour on the setting, please feel free to read the other setting pages. That being said, it is</description>
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        <dc:date>2018-03-31T15:17:16+00:00</dc:date>
        <title>petty_kingdoms</title>
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        <description>Petty Kingdoms

Did I ever tell you of the time we captured an Ikossian vessel?

You've never seen such disbelief, or so much gold.

	*  Petty Officer Elissa, of the Flower of Hashat



There are many different petty kingdoms that Esharia has occasionally crossed paths with. There are, however, only four it has had many interactions of real significance with. The petty kingdoms are known to act as something of a political weathervane, as they like not dying so will tend to back whoever currently…</description>
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        <dc:date>2018-04-11T22:39:55+00:00</dc:date>
        <title>plains</title>
        <link>http://firmament.chaosdeathfish.com/plains?rev=1523486395&amp;do=diff</link>
        <description>The Plains


[Pictured above, farmland of The Plains, with Mount Sopra on the horizon]


Though many have tried, it is difficult to encapsulate in words the outstanding natural beauty of The Plains, with fields of green and gold as far as the eye can see, the land gently rising and falling, flowing for miles in every direction.</description>
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        <title>politics</title>
        <link>http://firmament.chaosdeathfish.com/politics?rev=1523485996&amp;do=diff</link>
        <description>Politics

“...and remember, once you are in the Palace, hold your blasted tongue. I know that you are want to play with it like a kitten plays with a string, but it is paramount that we be respectful. Also there's... something about there which makes you too keen to speak.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-04-11T22:42:31+00:00</dc:date>
        <title>quirks</title>
        <link>http://firmament.chaosdeathfish.com/quirks?rev=1523486551&amp;do=diff</link>
        <description>Quirks

Quirks represent things about your character which are unusual or unique. These will be both positive and negative, and can be really useful to help flesh out your character, and give them fun things to do and react to.

	*  Your character gets one free positive quirk at character creation.</description>
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        <dc:date>2018-04-11T22:36:08+00:00</dc:date>
        <title>recent_events</title>
        <link>http://firmament.chaosdeathfish.com/recent_events?rev=1523486168&amp;do=diff</link>
        <description>The Breach

First thing I knew of it was when my aunt started screaming. Then the herd started it too, moaning and bleating like they do when wolves come.

 ---Renato, of the Clades

It opened up right over my head. It was just... a hole. There's no other way to describe it. On the other side, there were these bright blue lights, and then, a moment later, they came through. I've never seen anything move through the air like that. They went right over me, over to the Peak.</description>
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        <dc:date>2018-04-11T22:33:33+00:00</dc:date>
        <title>religion</title>
        <link>http://firmament.chaosdeathfish.com/religion?rev=1523486013&amp;do=diff</link>
        <description>Religion

Overview

There is no all-powerful creator God that the Esharians believe in: no unifying force that observes one from birth until death. Instead the Royalty of Esharia, and the lands surrounding it, are represented in the world beyond by a vast court of gods. Each one is an ever-shifting emanation of the very place it represents, and in turn a motivating force for that place. A god may represent things large and small from a single spring or a building, to vast rolling plains and towe…</description>
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        <dc:date>2018-04-12T00:08:21+00:00</dc:date>
        <title>skills</title>
        <link>http://firmament.chaosdeathfish.com/skills?rev=1523491701&amp;do=diff</link>
        <description>Skills

Overview

Skills describe what you (or in some cases your retainers) can do. These may vary from holding yourself in personal combat to delivering a stirring speech in front of a crowd of thousands.

Your characters are competent in most everything you do, but you need to assign ranks to a number of skills for the cases when you are more or less than competent. You must select:</description>
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        <title>start</title>
        <link>http://firmament.chaosdeathfish.com/start?rev=1523485820&amp;do=diff</link>
        <description>Firmament

Dearest Friends and Peers,

I can only say it is as true as I have seen it with my own two eyes, aged as they may be. In these last few weeks, as the dying gasps of wintertide gave way to spring, there has been an energy in the air: a thinness</description>
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        <dc:date>2018-03-30T20:31:25+00:00</dc:date>
        <title>style_guide</title>
        <link>http://firmament.chaosdeathfish.com/style_guide?rev=1522441885&amp;do=diff</link>
        <description>Style Guide

Firmament is fundamentally not a dark game. While dark things, and grave threats, may occur it is the intention of the GMs that these should always be couched in the language of the bold and heroic. This is a story about the power of people to change the world, and be changed in turn by it. This change, and how people react to it is important, and the impassive or the fastidiously realistic will always fall by the wayside for the fun, the interesting, and the awe-inspiring.</description>
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        <title>the_capital</title>
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        <description>Hashat

Hashat, beautiful and prosperous, is the capital city of Esharia. Founded before the First Monarch, it is a coastal city built into Esharia’s peninsula with Yalcar Palace sitting atop where all can see her splendour. Down one side of the coast you will find the famed markets and on the other, the Esharian naval base. The port sits squarely in the middle. Intricate marble houses are also built into the coastline, each one more and more impressive as they get closer to Yalcar Palace.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-04-11T22:40:44+00:00</dc:date>
        <title>the_empire_of_orrium</title>
        <link>http://firmament.chaosdeathfish.com/the_empire_of_orrium?rev=1523486444&amp;do=diff</link>
        <description>The Empire of Orrium

“The land is overlaid by the soul. As we refer to the Northern Provinces and our fair capital, Allacasta, as different beings but know them both for Orrium, we refer to our noble Houses and humble households as distinct beings when they are all interconnected. One need only consult the Bloodlines to know this - the lowest workman can trace her lineage to a monarch, if given long enough. The lines may be faint and faltering in places, but they hold true. We are all Orrium.”…</description>
    </item>
    <item rdf:about="http://firmament.chaosdeathfish.com/the_magical_arts?rev=1523476005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-11T19:46:45+00:00</dc:date>
        <title>the_magical_arts</title>
        <link>http://firmament.chaosdeathfish.com/the_magical_arts?rev=1523476005&amp;do=diff</link>
        <description>The Magical Arts

Several years ago, there lived a very great magician known as Amilcar. In those times, it was thought that the best manner of casting was as fast as possible, with very little thought to anything other than the desired outcome. Amilcar, being a wise and measured woman, found it more expedient to clear her mind entirely before considering the effects she wished to bring about. She would then consider them fully and completely. She was known to say that she would only know the sp…</description>
    </item>
    <item rdf:about="http://firmament.chaosdeathfish.com/the_sea?rev=1522442472&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-30T20:41:12+00:00</dc:date>
        <title>the_sea</title>
        <link>http://firmament.chaosdeathfish.com/the_sea?rev=1522442472&amp;do=diff</link>
        <description>The Qeltan Sea

Oh aye, there's treasure to be found out there in the sea. Riches that would make a beggar out of any monarch past or present. But for every tale you hear of a captain coming back to a bought title and a cushy retirement, there's a thousand more you don't hear of ships being devoured by sea monsters, or falling prey to the boiling waters.

Had I known what lay beneath the waves when I was young deckhand seeking adventure</description>
    </item>
    <item rdf:about="http://firmament.chaosdeathfish.com/turnsheets?rev=1523486715&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-11T22:45:15+00:00</dc:date>
        <title>turnsheets</title>
        <link>http://firmament.chaosdeathfish.com/turnsheets?rev=1523486715&amp;do=diff</link>
        <description>Turnsheeting

Summary

	*  A turnsheet period represents six months of in game time.
	*  You have three major actions during this time.
	*  Actions with a plan are more likely to go according to said plan, though what really matters is your skills, quirks, and any other advantages you have in achieving your aim.</description>
    </item>
    <item rdf:about="http://firmament.chaosdeathfish.com/wetlands?rev=1523486351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-11T22:39:11+00:00</dc:date>
        <title>wetlands</title>
        <link>http://firmament.chaosdeathfish.com/wetlands?rev=1523486351&amp;do=diff</link>
        <description>The Wetlands

They're arrogant, condescending and smug. But you know the worst thing about them?

Damned if they aren't generally right.

---An unknown general about the inventors of the Wetlands



The south-east region of Esharia is known as the Wetlands. It is primarily known for its tendency to take the technological lead, and the proliferation of priests.</description>
    </item>
    <item rdf:about="http://firmament.chaosdeathfish.com/where_and_when?rev=1524914064&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-28T11:14:24+00:00</dc:date>
        <title>where_and_when</title>
        <link>http://firmament.chaosdeathfish.com/where_and_when?rev=1524914064&amp;do=diff</link>
        <description>Where And When

Session for Firmament will be held between 7.30pm and 10.00pm in the Vernon Harcourt Room in St. Hilda's College every Tuesday of Trinity Term 2018 (24th April - 12th June). The first 7 weeks will all be regular sessions (note that unlike the MT/HT game, we do not have a character generation session), and the last week (12th June) will be a debrief session where we wrap up the game and reveal all our juicy secrets we've been keeping from you since the beginning.</description>
    </item>
</rdf:RDF>
