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history [2018/03/30 20:32]
gm_rose created
history [2018/04/11 22:32]
gm_rose
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 ===== Overview ===== ===== Overview =====
  
-//While there have been peoples living in the Esharian Peninsula, and the surrounding lands, for thousands of years, recorded history is understood to begin with the rise of a coastal city at the peninsula'​s tip. Known as Hashat, this city and its inhabitants would come to dominate first their neighbours, before the entire known world around the [[the_sea|Qeltan Sea]]. They absorbed nearby countries into the Federation Under Hashat through ties of trade and patronage, and crushed the First Empire of Orrium, through martial and magical might. Though their power would wane, and then crumble completely over the next 500 years, their legacy would be picked up by the Royalty of Esharia: a worthy child indeed. Though, in this age of inheritance,​ the Empire of Orrium has also been reborn across the Heart Sea and a parent's challenges seem to have been passed to their children.//+//While there have been peoples living in the Esharian Peninsula, and the surrounding lands, for thousands of years, recorded history is understood to begin with the rise of a coastal city at the peninsula'​s tip. Known as Hashat, this city and its inhabitants would come to dominate first their neighbours, before the entire known world around the [[the_sea|Qeltan Sea]]. They absorbed nearby countries into the Federation Under Hashat through ties of trade and patronage, and crushed the First Empire of Orrium, through martial and magical might. Though their power would wane, and then crumble completely over the next 500 years, their legacy would be picked up by the Royalty of Esharia: a worthy child indeed. Though, in this age of inheritance,​ the Empire of Orrium has also been reborn across the Heart Sea and a generation's challenges seem to have been passed to their children.//
  
  --- Foreword to //A Concise Esharian History//  --- Foreword to //A Concise Esharian History//
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   * c. 50 BFM - Tensions between the two powers continue to simmer, and occasionally burst into skirmishes and small wars. Around this point, the first discoveries of magic are made.   * c. 50 BFM - Tensions between the two powers continue to simmer, and occasionally burst into skirmishes and small wars. Around this point, the first discoveries of magic are made.
   * 42 BFM - A territorial dispute erupts beyond all ability of either side to control. The last Hashar-Orrin war begins.   * 42 BFM - A territorial dispute erupts beyond all ability of either side to control. The last Hashar-Orrin war begins.
-  * 40 BFM - The war remains a bloody stalemate at sea, and in the coastal regions. At great cost, a Hashar general, Verma has moved an army by land through the closed end of the sea, and is poised to strike at Orrin lands.+  * 40 BFM - The war remains a bloody stalemate at sea, and in the coastal regions. At great cost, a Hashar general, Vermahas moved an army by land through the closed end of the sea, and is poised to strike at Orrin lands.
   * 38 BFM - Verma’s troops wreak havoc in the North, but are unable to force a meaningful confrontation. Meanwhile, Orrium marshals their forces in the West and moves to march East along the coast to lay siege to Hashat.   * 38 BFM - Verma’s troops wreak havoc in the North, but are unable to force a meaningful confrontation. Meanwhile, Orrium marshals their forces in the West and moves to march East along the coast to lay siege to Hashat.
   * 37 BFM - Verma is recalled as the siege of Hashat begins. Her weakened, fatigued army meets with the remains of the retinues of Halmus, the future First King, and those of the heads of the future great houses.   * 37 BFM - Verma is recalled as the siege of Hashat begins. Her weakened, fatigued army meets with the remains of the retinues of Halmus, the future First King, and those of the heads of the future great houses.
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   * 31 BFM - The four great houses begin a race to ultimate power: they marry into and then cannibalise a number of smaller houses to build their own power base. This continues, slowly at first, but then increasingly quickly over the next thirty years.   * 31 BFM - The four great houses begin a race to ultimate power: they marry into and then cannibalise a number of smaller houses to build their own power base. This continues, slowly at first, but then increasingly quickly over the next thirty years.
   * 1 BFM - The four houses stand at the brink of war, which would surely sunder the Federation under Hashat, and remake it anew, as something different.   * 1 BFM - The four houses stand at the brink of war, which would surely sunder the Federation under Hashat, and remake it anew, as something different.
-  * 0 - The heads of these houses (Toqa, Morell, Dia, and Halmus) convened in the Ialcar ​Palace to try to avoid war. The result was the crowning of Halmus as the first king, on condition of his surrender of all lands to the others. This began the rule of Halmid kings, with the Toqare, Morelli, and Diite lines commanding the greatest portions of land in the Federation under Hashat.+  * 0 - The heads of these houses (Toqa, Morell, Dia, and Halmus) convened in the Yalcar ​Palace to try to avoid war. The result was the crowning of Halmus as the first king, on condition of his surrender of all lands to the others. This began the rule of Halmid kings, with the Toqare, Morelli, and Diite lines commanding the greatest portions of land in the Federation under Hashat.
 </​spoiler>​ </​spoiler>​
  
 ==== After First Monarch (AFM) ==== ==== After First Monarch (AFM) ====
  
-The Federation grows rapidly to control near the entirety of the [[the_sea|Qeltan Sea]]. Then it begins a slow decline into internal bickering. That which belonged once to [[the_empire_of_orrium|Orrium]] regains ​it'​s ​independence,​ and soon after the Federation itself crumbles into civil war. It would never recover under that name. +The Federation grows rapidly to control near the entirety of the [[the_sea|Qeltan Sea]]. Then it begins a slow decline into internal bickering. That which belonged once to [[the_empire_of_orrium|Orrium]] regains ​its independence,​ and soon after the Federation itself crumbles into civil war. It would never recover under that name. 
  
 <​spoiler|Timeline>​ <​spoiler|Timeline>​
   * 67 AFM - The last major known tome of magic is published. From this point, people simply attempt to recreate that which was known before, rather than investigate new magical avenues.   * 67 AFM - The last major known tome of magic is published. From this point, people simply attempt to recreate that which was known before, rather than investigate new magical avenues.
-  * 100 AFM - The power of the first few monarchs allows the influence of Hashat to spread to most of the last surrounding the Heart Sea.+  * 100 AFM - The power of the first few monarchs allows the influence of Hashat to spread to most of the areas surrounding the Heart Sea.
   * 173 AFM - The 9th Monarch of Hashat dies without a confirmed heir. A succession crisis erupts.   * 173 AFM - The 9th Monarch of Hashat dies without a confirmed heir. A succession crisis erupts.
   * 174 AFM - A period of civil war: The three major houses (Toqare, Morelli, and Diite) clash to name their own successor. Previously withered branches of the Halmid line come to the fore.   * 174 AFM - A period of civil war: The three major houses (Toqare, Morelli, and Diite) clash to name their own successor. Previously withered branches of the Halmid line come to the fore.
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   * 473 AFM / 0 EA - In conscious parallel with the first Monarch, the head of the of winning Toqare House takes the surname Halmid, and renounces her former family. The lands are reunited under the Royalty of Esharia. The powers of the Monarch as much weaker than in the time of the Federation under Hashat - very federalised to the Mayors of City States.   * 473 AFM / 0 EA - In conscious parallel with the first Monarch, the head of the of winning Toqare House takes the surname Halmid, and renounces her former family. The lands are reunited under the Royalty of Esharia. The powers of the Monarch as much weaker than in the time of the Federation under Hashat - very federalised to the Mayors of City States.
   * 32 EA - The first Esharian succession passes bloodlessly,​ and with very little political intrigue. This is a good sign for a new era of strength and secuirty.   * 32 EA - The first Esharian succession passes bloodlessly,​ and with very little political intrigue. This is a good sign for a new era of strength and secuirty.
-  * ~100 EA - The former Orrin territories begin agglomerating together into larger and larger territories controlled by family blocks.+  * c. 100 EA - The former Orrin territories begin agglomerating together into larger and larger territories controlled by family blocks.
   * 166 EA - The second Empire of Orrium officially forms in the north, positioning a threat to the Royalty of Esharia by its mere existence.   * 166 EA - The second Empire of Orrium officially forms in the north, positioning a threat to the Royalty of Esharia by its mere existence.
   * 181 EA - Orrium starts picking off the petty border states in the north. There is no official Esharian response, but many people begin predicting a successor to the Hashar-Orrin wars of old in the near future.   * 181 EA - Orrium starts picking off the petty border states in the north. There is no official Esharian response, but many people begin predicting a successor to the Hashar-Orrin wars of old in the near future.
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 ===== Map of the Qeltan Sea ===== ===== Map of the Qeltan Sea =====
  
-//Note to playtestersmap will be here soon//+{{ :firmamentmap.jpg |}} 
 + 
 +The brown lines on the map above broadly show the borders between different countries around the Qeltan Sea. The map is broadly similar in scale to the real-world Mediterranean,​ and any place shown in this map could be traveled to in an action. Whether you have the means to actually get there is another issue: e.g. you may not be able to waltz into the capital of Orrium without permission even those it is feasible to get there. Outside this map people do exist, and the Esharians are aware of them, however there is very little world building and no plot here, so the GM team would as that you do not try to go beyond this in your actions.
history.txt · Last modified: 2018/04/11 22:32 by gm_rose