This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
character_creation [2018/04/10 17:34] gm_florence [Step 3: Quirks/Flaws] |
character_creation [2018/04/10 17:37] gm_florence [Step 1: Standing] |
||
---|---|---|---|
Line 14: | Line 14: | ||
As part of this, you must choose whether you are based in [[farmlands|the Plains]], [[mountains|the Heights]], [[rta|the Wetlands]], [[the Capital|Hashat]], [[politics#The_Palace|the Palace]], or [[Client States]]. You cannot be a delegate from Orrium. Note that if you choose the Client States, you should take the [[quirks#from a client state|the equivalent negative quirk]]. | As part of this, you must choose whether you are based in [[farmlands|the Plains]], [[mountains|the Heights]], [[rta|the Wetlands]], [[the Capital|Hashat]], [[politics#The_Palace|the Palace]], or [[Client States]]. You cannot be a delegate from Orrium. Note that if you choose the Client States, you should take the [[quirks#from a client state|the equivalent negative quirk]]. | ||
- | This will provide you with extra briefs and news which come from you spending most of your time in that area. Furthermore, you **must** provide a description of what your Standing is when writing your bio. | + | This will provide you with extra briefs and news which come from you spending most of your time in that area. Furthermore, you **must** provide a description of what your Standing is when writing your bio. You are encouraged to invent your own noble houses, cities, gods, or anything else you would like.((The GM team may ask you to change aspects that don't fit with the setting, but otherwise you have complete freedom.)) |
===== Step 2: Skills and Retainers ===== | ===== Step 2: Skills and Retainers ===== |