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character_creation [2018/04/10 17:37]
gm_florence [Step 1: Standing]
character_creation [2018/04/11 22:41]
gm_rose
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 ====== Character Creation ====== ====== Character Creation ======
  
-===== Step 1: Standing ​=====+===== Step 1: Name =====
  
-The first thing you need to do, when making ​a character, ​is to choose a Standing. This represents your position within the Royalty of Esharia and, as well as informing characterisation,​ gives you some ideas of what sort of resources you could draw upon. (e.g. A General would have access to a lot of military support, whereas a Courtier would be able to have more access to the right people to get the job done) The list of standings below gives you a brief explanation of what each one is, and what it would provide you. Know that **this is not an exhaustive list**, and if you can justify another standing that doesn'​t fall within one listed below the GMs will let you take it. For this, bear in mind that you must play a character who would be at the gatherings ​in the Palace - see the Background/​Bio step.+The first thing you need to do is choose ​name for your character. See [[style_guide#​names|the style guide]] for some tips on choosing a name that fits with the setting. 
 + 
 +===== Step 2: Standing ===== 
 + 
 +Next, choose a Standing. This represents your position within the Royalty of Esharia and, as well as informing characterisation,​ gives you some ideas of what sort of resources you could draw upon. (e.g. A General would have access to a lot of military support, whereas a Courtier would be able to have more access to the right people to get the job done) The list of standings below gives you a brief explanation of what each one is, and what it would provide you. Know that **this is not an exhaustive list**, and if you can justify another standing that doesn'​t fall within one listed below the GMs will let you take it. For this, bear in mind that you must play a character who would be at the [[politics#​the_gatherings|Gatherings]] ​in the Palace - see the Background/​Bio step.
  
   * **Mayoral** - You are the ruler of a city-state, the city is your quasi-independent domain and you can rely on it as a base of power. To a certain extent, this is the assumed default background: you will have access to an average amount of financial/​military/​political/​etc resources, and so you can be flexible.   * **Mayoral** - You are the ruler of a city-state, the city is your quasi-independent domain and you can rely on it as a base of power. To a certain extent, this is the assumed default background: you will have access to an average amount of financial/​military/​political/​etc resources, and so you can be flexible.
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   * **Academic** - The universities are among Esharia'​s most venerable institutions,​ and you are one of the most prominent academics within them; you are surrounded by (mostly) like-minded people, and have the support of a body that will surely outlast you. You will almost always be able to be kept abreast of the latest debates of all kinds, and for the most part the universities protect their own.   * **Academic** - The universities are among Esharia'​s most venerable institutions,​ and you are one of the most prominent academics within them; you are surrounded by (mostly) like-minded people, and have the support of a body that will surely outlast you. You will almost always be able to be kept abreast of the latest debates of all kinds, and for the most part the universities protect their own.
  
-As part of this, you must choose whether you are based in [[farmlands|the Plains]], [[mountains|the Heights]], [[rta|the Wetlands]], [[the Capital|Hashat]],​ [[politics#​The_Palace|the Palace]], or [[Client States]]. You cannot be a delegate from Orrium. Note that if you choose the Client States, you should take the [[quirks#​from a client state|the equivalent negative quirk]].+As part of this, you must choose whether you are based in [[plains|the Plains]], [[heights|the Heights]], [[wetlands|the Wetlands]], [[the Capital|Hashat]],​ [[politics#​The_Palace|the Palace]], or [[Client States]]. You cannot be a delegate from Orrium. Note that if you choose the Client States, you should take the [[quirks#​from a client state|the equivalent negative quirk]].
  
 This will provide you with extra briefs and news which come from you spending most of your time in that area. Furthermore,​ you **must** provide a description of what your Standing is when writing your bio. You are encouraged to invent your own noble houses, cities, gods, or anything else you would like.((The GM team may ask you to change aspects that don't fit with the setting, but otherwise you have complete freedom.)) This will provide you with extra briefs and news which come from you spending most of your time in that area. Furthermore,​ you **must** provide a description of what your Standing is when writing your bio. You are encouraged to invent your own noble houses, cities, gods, or anything else you would like.((The GM team may ask you to change aspects that don't fit with the setting, but otherwise you have complete freedom.))
  
-===== Step 2: Skills and Retainers =====+===== Step 3: Skills and Retainers =====
  
 Once you have a background, you must choose your [[skills|skill set]]. These describe what your character knows how to do, through natural inclination or rigorous training. Your character will be: Once you have a background, you must choose your [[skills|skill set]]. These describe what your character knows how to do, through natural inclination or rigorous training. Your character will be:
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 Finally you have retainers to assist you in your endeavours. Pick two skills: so long as your retainers are around, these skills count as having the **Accomplished** rank. Also please name and briefly describe your retainers. Finally you have retainers to assist you in your endeavours. Pick two skills: so long as your retainers are around, these skills count as having the **Accomplished** rank. Also please name and briefly describe your retainers.
  
-===== Step 3: Quirks/​Flaws =====+===== Step 4: Quirks/​Flaws =====
  
 You should now give your characters [[quirks|quirks and flaws]]. These are unusual traits that define the advantages your character has, or the disadvantages which plague them. You should now give your characters [[quirks|quirks and flaws]]. These are unusual traits that define the advantages your character has, or the disadvantages which plague them.
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   * You may take extra flaws (at no extra benefit) up to a hard maximum of six.   * You may take extra flaws (at no extra benefit) up to a hard maximum of six.
  
-===== Step 4: Background/​Bio =====+===== Step 5: Background/​Bio =====
  
 Finally you should write a background and a bio for your character. Finally you should write a background and a bio for your character.
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 A bio is shared publicly with the rest of the player base, and should be convey what is publicly known, or at least rumoured, about your character. This doesn'​t need to take any particular form, but should not be excessively long. A bio is shared publicly with the rest of the player base, and should be convey what is publicly known, or at least rumoured, about your character. This doesn'​t need to take any particular form, but should not be excessively long.
  
-===== Step 5: Tell The GMs =====+===== Step 6: Tell The GMs =====
  
-Once you have your character, email the details to [[gm@firmament.chaosdeathfish.com]]. Be sure to include the following:+Once you have your character, email the details to [[gm@firmament.chaosdeathfish.com]]. The deadline for character submissions is **23:59 on Thursday 19th April**. Be sure to include the following:
  
   Name:   Name:
character_creation.txt · Last modified: 2018/04/12 11:07 by gm_rose