Table of Contents

Character Creation

Step 1: Name

The first thing you need to do is choose a name for your character. See the style guide for some tips on choosing a name that fits with the setting.

Step 2: Standing

Next, choose a Standing. This represents your position within the Royalty of Esharia and, as well as informing characterisation, gives you some ideas of what sort of resources you could draw upon. (e.g. A General would have access to a lot of military support, whereas a Courtier would be able to have more access to the right people to get the job done) The list of standings below gives you a brief explanation of what each one is, and what it would provide you. Know that this is not an exhaustive list, and if you can justify another standing that doesn't fall within one listed below the GMs will let you take it. For this, bear in mind that you must play a character who would be at the Gatherings in the Palace - see the Background/Bio step.

As part of this, you must choose whether you are based in the Plains, the Heights, the Wetlands, Hashat, the Palace, or Client States. You cannot be a delegate from Orrium. Note that if you choose the Client States, you should take the the equivalent negative quirk.

This will provide you with extra briefs and news which come from you spending most of your time in that area. Furthermore, you must provide a description of what your Standing is when writing your bio. You are encouraged to invent your own noble houses, cities, gods, or anything else you would like.1)

Step 3: Skills and Retainers

Once you have a background, you must choose your skill set. These describe what your character knows how to do, through natural inclination or rigorous training. Your character will be:

Twice you may lower a Competent skill to Ineffectual in order to raise another skill by one rank. (CompetentAccomplishedOutstanding). At this point, any skills which are at Outstanding rank must also have a specialisation, which describes an area of this skill where you are exceptionally talented.

Finally you have retainers to assist you in your endeavours. Pick two skills: so long as your retainers are around, these skills count as having the Accomplished rank. Also please name and briefly describe your retainers.

Step 4: Quirks/Flaws

You should now give your characters quirks and flaws. These are unusual traits that define the advantages your character has, or the disadvantages which plague them.

Step 5: Background/Bio

Finally you should write a background and a bio for your character.

Your background is only shared with the GM team. It should contain an overview of who your character is and how they got to where they are now. Including information about how your quirks and flaws fit into your life, your character's aspirations, and similar is greatly encouraged.

One thing that you must include in your background is a description of your Standing. For example, if you are a ruler of a city state, you should provide a name and a quick description. If you are a priest, you should give us a description of the area which defines your god, and a few details of your priesthood. Note that while we are sure this will mostly be fine, a background is always subject to GM approval.

A bio is shared publicly with the rest of the player base, and should be convey what is publicly known, or at least rumoured, about your character. This doesn't need to take any particular form, but should not be excessively long.

Step 6: Tell The GMs

Once you have your character, email the details to gm@firmament.chaosdeathfish.com. The deadline for character submissions is 23:59 on Thursday 19th April. Be sure to include the following:

Name:
Standing:
Region:

Skills
Outstanding:
Accomplished:
Competent:
Ineffectual:

Retainers
Retainer 1 (Skill):
Retainer 2 (Skill):

Quirks
Positive:
Negative:
0-point:

Background:
Public Bio:

If you have any queries, please email us!

1) The GM team may ask you to change aspects that don't fit with the setting, but otherwise you have complete freedom.